LightWave 2019.1.5 (Build 3134) Final Release Change Log - January 15, 2020 2019.1.5 will install into its own directory. 2019.1.5 uses the same license as your 2019.0, 2019.0.1, 2019.0.2, 2019.0.3, 2019.1, 2019.1.1, 2019.1.2, 2019.1.3, and 2019.1.4 license - just drag-and-drop the license into the interface of 2019.1.5 when first launching 2019.1.5. The installer should do this for you automatically, if you are installing an upgrade, and have the prior version installed. Bumped product version to 2019.1.5. Bumped build number to 3134. LB-5860 Modeler crashes when you shift click on one of the background layer spaces under the "b" next to a layer LWB-5356 Modeler Crashes when selecting layers from the layer panel LWB-5498 Selected layers from the layer bank are not syncing with Layers panel ################################################################################### ################################################################################### ################################################################################### Bumped product version to 2019.1.4. Bumped build number to 3133. Added Unreal Bridge support for Unreal 4.23 Fixed UVs being flipped in Unreal Skeletal Meshes LB-5705 - Unreal Materials not importing correctly LB-5861 Python requires VS2012 runtime (problem with installer under new builds of Win 10) LWB-5006 Previews not working consistently (NRC) LWB-5515 - Unreal bridge: Skeletal meshes don't get materials LWB-5525 - Can't send second animation to Unreal ################################################################################### ################################################################################### ################################################################################### Bumped product version to 2019.1.3. Bumped build number to 3132. Crash in layers panel on quit fixed LB-5817 Layers Panel - Crash when using the all to 'F' layer button LB-5842 Lost Node is not removed from Scene queue LWB-5381 Internal Modeler Error 2902 (LScript) LWB-5394 Layout and Modeler not communicating LWB-5412 Does not coping License key file on Mac version Installer LWB-5426 Network Render Controller (Mac OS) doesn't start next scene in queue LWB-5474 Very slow layers panel ################################################################################### ################################################################################### ################################################################################### **NEW FEATURE** If detected, an existing major release license will be automatically migrated to the current installation. Bumped product version to 2019.1.2. Bumped build number to 3131. Two issues from 2019.1.1 -- If a users login name had a space in it, the installer automatic licensing copy would fail. Fixed to handle usernames with spaces. macOS didn't have the Unreal 4.22 folder present. Re-established. ################################################################################### ################################################################################### ################################################################################### Bumped product version to 2019.1.1. Bumped build number to 3130. LB-5775 Image Controls missing FG and BG columns LB-5776 Bullet UI Columns sizes differ from LW2018 LB-5778 The MatteColor() function was being filtered to accept 1 argument, when it actually required 3. LWB-5135 Drawing of Hidden Line is strange. LWB-5303 selecting layers in a descending order in modeler gets a crash LWB-5310 advection saving fix. LWB-5311 velocity problem. Revise grid math. LWB-5313 trail length. fix trail length when using nodal particle system. LWB-5321 Crash when restoring Node Editor window from minimized LWB-5324 UDIM display crash LWB-5351 This object crashes Modeler when changing the UV view types FEATURES FROM CUSTOMER REQUESTS: LWF-2611 If detected, an existing major release license will be automatically migrated to the current installation. ################################################################################### ################################################################################### ################################################################################### Bumped product version to 2019.1. Bumped build number to 3127. FEATURES FROM CUSTOMER REQUESTS: LWF-1766 2018 Cell Shading not as powerful as 2015 shading LWF-1835 Improvement point to Cell Shading Par8. LWF-2267 Physical Sky - Horizon line LWF-2309 Node Editor - RGBA/XYZ splitter node/improvements to RGB nodes LWF-2384 Add progress indicator to VPR LWF-2386 A new 'Pick Up Node' combo box is available when 'Bonjour' is disabled, that allows for explicit IP domains to be targeted by IPv4, IPv6 or DNS. LWF-2387 New internal plug-ins are available called 'Reset Config' that will cause the base configuration file to be destroyed when the application terminates. LWF-2388 The base config file for an application will now have its key assignments and menu entries stored in separated files. These settings will be reloaded into a single internal database the next time the application starts. LWF-2395 FBX Improvements: Transfer only animations; LWF-2396 FBX Improvements: Drag-and-drop within the interface; interchange drag/drop to replace or merge animation supported; edit plugins panel no crash when not finding a server class; tree pane progress LWF-2396 Segregated tree and tab panes from panes into pane_tree and pane_tab. Revamp TreePane to use OPALe (DPI aware), more column adjust features, over mode for drag/drop. Command key panel uses drop over mode (less confusion). Avoid crash when meta/plugin class not found. OPALe support gradient fill brush. LWF-2400 Add collision velocity to solvers. LWF-2401 Add particle system output to mesh to volume node based on the mesh vertices. LWF-2410 Hide all OpenGL non-renderable elements and gizmos LWF-2454 Updated Python to v2.7.16 LWF-2501 Redesigned the PCore Console to provide more modern facilities and tools. LWF-2527 One or more LightWave scene files may now be dropped onto the NRC's SceneTree widget from external sources. LWF-2528 Add Buttons to launch the Navigation Options to Prefs LWF-2568 Provide a "Disable VPR Progress Monitor" checkbox. Defaults to disabled. FIXES - IMPROVEMENTS: A better solution to the save/reload issue with hierarchies Added 'matching' and 'tab indent' support to the PCore Console Editor widget. Vertex Map Panel features: Added 'Select By Map' RMB menu. Added filter bar to top of panel Added a new keyboard shortcut setting to the PCore Console, 'switch_mode', that uses Ctrl+P to switch between command input and free-form editing modes. Added support for the new Red, Green and Blue channels for the Unreal Bridge. Added text-selection wrapping of matching-set characters in the PCore Console when 'matching' is enabled. Added the ability to export text in the PCore Console Log, Command prompt or Editor widget to a disc file via the context menu. Added the ability to insert text into the Command Prompt or Editor from a disc file via the context menu. Corrected a bug in 'pushing' text from the PCore Console Editor to the Command prompt that left subsequent switches between the two widgets producing strange syntax errors. Corrected a bug that caused the PCore Console window to gradually move upward between session. FBX Interchange, Menu panel update fix. Fix for deadlock on Layout exit when VBO pipeline thread is not terminated before main thread is terminated. Fixed "Node Editor" procedural texture evaluation. It was previously incorrectly including the layer's texture value in a way that caused it to be included twice, and returning an incorrect alpha value. Fixed green channel flip for color textures. Fixed hotspot for XPanels cursors Fixed issue with saving/loading parented meshes Fixes to EPSF loader, should support