PBR Rendering System - LightWave 2018

LightWave 2018

Physically Based Rendering System

LightWave 2018 features a completely re-written shading, lighting and rendering architecture. The new PBR engine allows you to create images with greater realism and accuracy, yet remains intuitive to use.

  • PBR Rendering System - LightWave 2018

    Physically Based Rendering

    New Principled material

  • Dragons- PBR Rendering System - LightWave 2018

    Physically Based Rendering

    New subsurface scattering

  • Orc - Corrado Virgili - PBR Rendering System - LightWave 2018

    Physically Based Rendering

    New skin material

  • Godzilla - PBR Rendering System - LightWave 2018

    Physically Based Rendering

    Visible light sources

  • Render: Craig Monins - PBR Rendering System - LightWave 2018

    Physically Based Rendering

    New Environment light

  • Lino Grandi - Spider - PBR Rendering System - LightWave 2018

    Physically Based Rendering

    Correct material response to different lighting conditions

  • Model: Russell Tawn - PBR Rendering System - LightWave 2018

    Physically Based Rendering

    New Dielectric material

  • Pantone Mugs - PBR Rendering System - LightWave 2018

    Physically Based Rendering

    Simpler material setup

  • PBR Rendering System - LightWave 2018

    Physically Based Rendering

    New Shadow Catcher

  • Alessandro Difulvio (Omni Vision) - PBR Rendering System - LightWave 2018

    Physically Based Rendering

    New brute force Global Illumination

  • David Morton - PBR Rendering System - LightWave 2018

    Physically Based Rendering

    New deformation motion blur