Cloud - Volumetric Engine - LightWave 2018

LightWave 2018

New Volumetric Engine

Using the new volumetric engine and primitives, you can specify physically based properties for your clouds and fog. These include, Scattering, Absorption, and Emission parameters, along with the use of powerful node networks to control all parameters.

  • Model: Paolo Zambrini - Volumetric Engine - LightWave 2018

    New Volumetric Engine

    New volumetric primitive

  • Model: Russell Tawn - Volumetric Engine - LightWave 2018

    New Volumetric Engine

    Easy setup of volumetric lighting

  • Cloud - Volumetric Engine - LightWave 2018

    New Volumetric Engine

    Full control using nodes

  • Cloud - Volumetric Engine - LightWave 2018

    New Volumetric Engine

    Multiple importance sampled volumetric lights

  • Cloud - Volumetric Engine - LightWave 2018

    New Volumetric Engine

    Physically based properties

  • Cloud - Volumetric Engine - LightWave 2018

    New Volumetric Engine

    Faster rendering of volumetrics

  • Cloud - Volumetric Engine - LightWave 2018

    New Volumetric Engine

    Creative control

  • Cloud - Volumetric Engine - LightWave 2018

    New Volumetric Engine

    Anisotropic scattering

  • Cloud - Volumetric Engine - LightWave 2018

    New Volumetric Engine

    Pyroclastic and non-pyroclastic displacement modes

  • Cloud - Volumetric Engine - LightWave 2018

    New Volumetric Engine

    Various volumetric primitive shapes